war of the spider: death guard rules
November 13th, 2020

Spikey Bits is a site about the hobby of tabletop wargaming. He’ll be the chief nutcracker in your list. However, we’ve seen earlier that (+1/-1) to hit modifiers are capped at a single instance so it sounds like it won’t have any effect on things like powerfists or Thunder Hammers. Shadow Assignment is new at 2CP, it lets you swap out an Assassin with another one, as now you just get to field one in your army per the Agent of the Imperium rules. The Vindicare looks unchanged. YIKES, that’s powerful. There it is! Decently strong. War of the Spider is the conclusion of all of the Psychic Awakening books and will be ushering in 9th Edition shortly after. However, what gives this Stratagem its edge is that you can advance AND charge. It looks like they’ve finally made it into an official binding. Melee attacks against your warlord get 1 subtracted from their hit roll. Not a lot changed at all and the support that they DID get, was stuff we’ve already seen. Costing just a single Command Point, this allows you to personalise the leader of your army by giving them a Captain-Commander Trait. One of those rules will give your Captain-Commander +2 wounds, making him sit at a fat 8 wounds. In the lore, Bile is known for the terrible bargains he strikes – those who seek to employ the skills of the Clonelord have to pay a pretty penny for his services. 1CP to double the output of rapid-fire and pistol weapons is insanely strong. • AP, Damage, and rules all stayed the same. The unsung hero of the unit is probably going to be his Acolyte and here’s why. Only infantry units can be the target of its attacks 1CP. If you’re in a pinch and really need to make a squad hit harder or stay in the fight longer, he will be your ticket. With a 72″, cover ignoring rifle that always wounds Infantry on a 2+, this dude is still an attractive option for any Imperial list wanting to 86 some characters. If an enemy unit (only non flying) within 1″ of your warlord retreats roll a d6, on a 2+ it suffers D3 mortal wounds. The Null-Maidens rule can help you out. Moving into generic Stratagems, Custodes are getting a 1CP Strat that allows any Custodes unit to heroically intervene. However, it”s similar to what looks to be the “retired” (as in its not part of these new rules) Operative Requisition Sanctioned strat that let you basically do the same thing. Although, one of the best targets for this Strat has to be the Foul Blightspawn turning his thunder hammer flamer from 9″ to 15″ range. The fact that this is just Death Guard UNIT means it’s not locked to the limited selection of plague weapons that Infantry carry. Just pop a CP to fall back and unleash some tank-hunting hate right back at the enemy. Add 3 to the Attack characteristics until the end of the phase. If you look at his current (soon to be old) statline, he actually got objectively worse losing 1 Strength and two Attacks. All names, trademarks, and images are copyright their respective owners. Follow Typhus in the 1st Plague Company, the Harbingers, and spread the blessings of the zombie plague. amzn_assoc_design = "enhanced_links"; The AP is good, but at 1 Damage, you shouldn’t throw him into a crowd of Primaris duders expecting him to come out on top. Click Here. Well, it looks like the Death Guard have gotten the support they were looking for. The Harbingers (aka Typhus’ Plague Company) will also give you access to deepstriking up to two squads of Poxwalkers in-game. Plus, they all have a deepstrike ability and have a 4++ invuln. Subtract 1 from the strength value until the end of that phase if you attack that unit. For the Shadowkeepers, their Warlord Trait makes them a nightmare for enemy characters. His Rod of Torment got slightly tweaked, giving him a bonus Strength (putting him back up to S5 when he attacks). Every model in your army can only recover 3 Wounds per round. * However, on the tabletop, those who follow him get a free faction bonus, as long as the army is Battle-forged. Let’s dive in. On top of that, Psychic Abomination protects them from Psyker-heavy lists like Thousand Sons and Grey knights. Each Company gets a unique Warlord Trait, a Putrescent Relic and their own Stratagems. Replaces the plaguesword- melee +1S -3AP 2D plague weapon, enemies wounded by this weapon don’t get saves. As an Amazon Associate I earn from qualifying purchases. These Assassin rules were first spotted on Imgur. If you suspect your Shield-Captain is going to be going against something like Orks, Nids or GSC, Master of Melee will give him a bonus 2 attacks if he’s got six or more enemy models within 1″. Your opponent’s characters specifically will be -1 to hit on your Warlord and your Warlord will force them to subtract 1 from all saves, including invulns against characters. Mega value. Like always, you’ll be able to enhance a unit with Bile in-game. Especially since you get to roll a D6 for each CP you spend. If you’re taking flamer Sisters in your list, you can spend 1/2CP depending on how big your squad is and count any roll less than 4 for auto-hits as a 4. The even better news is that each of the seven Plague Companies of the Death Guard has been blessed with rules that reflect the way that they wage war. He’ll be able to put off a 5++ invuln aura within 7″. Especially if you’re going against a horde unit with a cruddy armor save. For this Shield Host, they’re getting a 1CP Strat that allows you to outright ignore any modifiers when you shoot or fight. This is nice, however with only moving 3″, it probably won’t see as much play as the Blood Angel’s Unbridled Ardour. Of course, you’ll need someone to lead your Shield Host, and War of the Spider includes an option to, promote one of your Shield-Captains into a Captain-Commander, Sisters of Silence can be added into any Adeptus Custodes army, u/Masterstrider on r/Warhammer Competitive. This one was previewed for the Noxious Blightbringer. On this model alone, he’ll have four 2-damage shots and in melee, it’ll act like a regular spear. That would be 40 2-damage shots coming out of one unit. Here are all the hot new 40k rules that can be found inside Psychic Awakening: War of the Spider for Death Guard, Custodes, Assassins and Fabius Bile. Relic: Leech Spore Casket: If a model gets destroyed in melee by a model with this relic, heal a friendly vehicle within 18″ by 1. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. Some of the things that emerged on the web had varying names from the official previews. Buckle up because they’re getting a ton of new rules. The really exciting development in War of the Spider is the option to field your Adeptus Custodes as one of five Shield Hosts. Which faction do you think made it out the best in War of the Spider? At the start of the fight phase, choose an enemy character model unit within 3 inches of a model with this relic. Will you be playing a Creations of Bile Detachment in your Chaos list? Overall, you’ll have way more reach than anyone expects with this weapon also having an Assault profile. Crawling Pustulance. Priority Threat Neutralized looks to only net 2CP now if you kill the Warlord. first time in 40k's history, Grandfather Nurgle's favorite pus-sacks have gotten their own Codex, and it's a solid mix of the fluffy and crunchy enter the latest monthly giveaway for FREE today! Now this one is something we’re sure to see a lot of. Here is everything we know about the Custodes and Sisters. amzn_assoc_asins = "1789990874"; While each Shield Host is getting a Warlord Trait, Relic, and Strat, WHC gave us a little teaser of a few…. That’s a mechanic some armies struggle with. Got some -1 to hit Raven Guard Eliminators in cover? It is our mission to bring you the latest from the miniature wargaming scene, from narrative missions, hobby how to tutorials, battle reports, unboxings and reviews, retro flashbacks, news, rumors and more. Soulharvest use this stratagem in the fight phase if a death guard daemon prince gets chosen to fight with its axe or sword. Getting a slightly less-good Blood Angels faction rule, all of the Creations of Bile will be adding +1 to their movement and Strength (instead of +1 to wound overall).

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