I just can't seem to justify it as it costs quite a bit of mana to actually get the 1/1 flying anywhere near managable. Infect is interesting because it is a very fast combo deck at its core. Whatever, card advantage is still equal, ceteris paribus. Mishra's Factory. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. Infect is a combo deck, so you need to disrupt that if you can’t kill faster than they do. Since it is mana ramp it assumes the opponent hasn't gotten out a flyer or strong enough creature to deal with it and you finish him early with 10 poison counters right? The answer is: because it's a land.And any time you can get your lands to kill people is good times. It also costs you zero life, granting more time to put together the full combo to win. Join us discussing news, tournaments, gameplay, deckbuilding, strategy, lore, fan art, cosplay, and more. They will often not have more than a single Infect creature in their opening hand, so taking that away is big. What everyone else has said, plus the fact that it's immune to sorcery-speed removal. Might of Old Krosa asks nothing more than that you use it as a sorcery to get the full +4 power for 1 mana. Grim Lavamancer and Izzet Staticaster are MVPs in this matchup as they can continually take down pump spells saving creatures at inopportune times or just kill the creatures. Without that necessity thanks to Inquisition of Kozilek (plus not being able to target a Phyrexian Crusader), another interactive spell that can be cast off 1 colorless mana is required. Zealous Persecution can kill an Inkmoth Nexus. It also completely dodges one of the best removal spells in Abrupt Decay. Play against it a few times and you'll understand how devastating it is to deal with possible creatures killing you with trample damage AND inkmoth threatening to one-shot you with poison trample. For this same reason, if you have a Lightning Bolt or Lightning Helix and they just tapped out to play their Plague Stinger, go ahead and use it main phase without trying to get extra value. I really like the deck Fennell piloted in the MOCS and the changes Tom made to improve the deck going forward. They doombladed? In matchups without blockers, it is the first pump spell to get the cut, as trample won’t be relevant (and if they have removal and kill your targeted creature in response, you won’t get the Rancor back). Lingering Souls and Bitterblossom are 2 of the best ways to accomplish this goal, but Pia and Kiran Nalaar has potential, despite being slow. Poison is silly. The way I see it, is that you make your 1/1 flying with infect and then add trample and +X with the kessig wolf run. If they have a bunch of mana untapped and you do as well, with a Staticaster in hand, feel free to let the Glistener Elf or Plague Stinger hit you and then ping it at end of turn. This unique "man land" is a common component of … Even against a deck with blockers, they can’t really risk attacking and dying, so you have time to draw into additional pump spells, namely ones that grant trample. Illness in the Ranks is great and I highly recommend it. This is a deck capable of winning turn 2 and can kill consistently on turns 3-4 through interaction. Now, are you beginning to see why almost every man-land ever printed has seen competitive play? It's just another win con, nothing wrong with adding an extra win con Inkmoth nexus is great because it's a mana source and a kill card. Magic: The Gathering and its respective properties are copyright Wizards of the Coast. If they have small fliers to block you then you can trample over with Titan or a beast and use your nexus to buff them. EFro also co-hosts Constructed Resources with Marshall Sutcliffe. You are far more likely to get blown out against a deck playing Vines of Vastwood and Groundswell. She still provides acceleration and green mana, which is huge, but the main benefit is the cheap exalted trigger. One of the best cards against a deck leaning heavily on Plague Stinger and Inkmoth Nexus is Lingering Souls, and this completely shuts that down. But still inkmoth is recommanded for competitive purpose. Great. It's still a land. Rancor comes down and then keeps coming back, passing around huge power boosts, and more importantly trample. I do not advise ever not including that card in Infect! He also had 4 copies of Abrupt Decay. If your opponent does have strong fliers, than you can just use it for extra mana to pump up one of your bigger creatures, like Titan. I pulled one of these and I have two kessig wolf runs sitting around and I saw that Wolf Run decks pretty much always have these. This is effectively a 1-mana Vindicate against powerful decks like Infect or Lantern Control, can take out Spellskites, and can disable a variety of decks such as BW tokens. The required interaction can likely change without that decks inclusion, depending on how the metagame ends up breaking down. The utility has gone down without a Splinter Twin target, but it’s still a solid card. Dismember fits the bill. While nearly unplayable in the Limited versions of infect, this guy is an all-star in Modern and is required for any turn-2 kill. What impact do you think GB Infect will have on the Modern Pro Tour next week? Yes, they can get rid of your inkmoth and (provided you don't have any other infect) that five damage did nothing. Against decks with a lot of removal, you’ll need to try more unconventional cards. This will make sure you kill the creature or force them to use a pump spell end step and again on your turn just to save the creature without getting any more Infect damage through. With Dismember, you’re taking 5 less infect damage, so you can really go for extra value. It's quite easy to get it into kill range. Double-black is already tough to manage, but assuming you take care of that, not having an earlier threat opens you up to getting hit by Thoughtseize, Inquisition of Kozilek, Remand, Mana Leak, etc. Welcome, Guest! This may be the best option we have available to us, but I’m not totally sold on it yet. Nature’s Claim feels like the best sideboard card to me in any Infect deck and I would strongly lean towards playing 4. Twilight Mire is a nice one in a deck that wants lots of green mana while also having access to double-black for Phyrexian Crusader. No portion of this website may be used without expressed written consent. But there are other counters such as a burn to the moth or a doom blade. A 2015 Hall of Fame inductee, EFro has 4 Pro Tour Top 8s, 6 Pro Tour Top 16s, and 14 Grand Prix Top 8s. He designed some of the best Constructed decks on the Pro Tour before the advent of the internet, and helped propel team ChannelFireball to continued success for years. Phyrexian Crusader is one of the big payoffs from playing black over green. What is the benefit? Graveyard interaction can be important in Modern. Your opponent doesn't have fliers? Able to come out on turn 1 and threaten to end the game on turn 2 is powerful enough that it has been discussed as a potential ban. Cards that deal only with Inkmoth Nexus are OK, but not optimal. Recursive removal is even greater. [Sign Up], All original content herein is Copyright 2020 TCGplayer, Inc. TCGplayer.com® is a trademark of TCGplayer, Inc. I pulled one of these and I have two kessig wolf runs sitting around and I saw that Wolf Run decks pretty much always have these. Jace, Vryn’s Prodigy does nice work at shrinking the Crusader, but if you don’t have other non-red/white blockers to get in the way, it will likely still keep attacking and potentially threaten lethal quickly. ).Infect has changed since those early days of 2011 Modern, but with the metagame in its current state, Infect is enjoying newfound popularity and success in tournaments. This could just be an easier removal spell to cast, a card like Dismember, or other interaction in Thoughtseize if combo becomes more prevalent. : Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. If you can leave one sitting around for the perfect moment to get the full landfall bonus, Groundswell is a better card than Might. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Remember also that any buff effects that are put onto an infect creature are essentially doubled if that creature hits. A flying trample infector that is fetched by primeval titan as an alternate win. It can be pumped with another fetchable and uncounterable land. Cards that get value, like Carrion Call, or additional removal spells, are far better in sideboarded games than extra pump spells, although they’re still effective tools for the unblocked creatures. It's because it's a land, and therefore uncounterable, and can be tutored by Primeval Titan. What makes Inkmoth Nexus so good for a wolf ramp deck? it's not called "wolf run ramp" for nothing. Illness in the Ranks is a much bigger blowout against Affinity, so having access to the card is a nice bonus after sideboard when games are far more likely to drag out since we don’t have Blighted Agent to come through with unblockable damage, but isn’t an absolute necessity.
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