commander mana curve
November 13th, 2020

They’re big and they do fun things, which, for a lot of us, is exactly what Commander is about. Nailed it. The amount of anthem for the mana is just sort of ok. Adds to your board complexity (bad vs sweepers). If your deck leans toward killing creatures at every turn, whether that be through, (especially since a board wipe means you have creatures and no one else does). If your deck leans toward killing creatures at every turn, whether that be through board wipes or sacrifice effects, then it’s hard to argue against Ogre Slumlord (especially since a board wipe means you have creatures and no one else does). The "mana curve" is the application of mana optimization theory to deck construction. We dont really have much for ETB effects. That meant that instead of playing, cards in the 6-8 mana range. It is extremely easy to cast a creature spell costing four mana, creating four tokens, then sacrificing all of them for value before casting another creature spell for three mana and getting three more tokens. This means there’ve been many times I sat down. (Unless you're Ken Nagle, in which case you do it right to left.) Now, to be clear here, there is nothing wrong with playing any of those cards in any deck. © 2020 MagicFind, Inc. All rights reserved. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels. The fact that those Rat tokens also get deathtouch makes that cycle a bit easier to maintain. When this specific deck was first made and EDHREC didn’t exist, however, Elder Dragon Highlander as a whole was a much more Timmy/Tammy environment than it is now. Dans Magic vos cartes ont des coûts de mana et vous ne pouvez jouer qu’un terrain par tour pour contribuer à les lancer (c’est clairement un conseil mystérieux de niveau expert pour vous !).. Both cost five mana, and like most creatures in a Golgari recursion deck, they aren’t particularly skittish about the graveyard. Note: This is a beta - there are some quirky bugs but I've found ways to fix them - I'll just keep this updated here with updates until I get 99% of my todo list done. I always feel like I am doing better with one of my sac outlets on hand so I am trying to make a move that cuts the mana curve and adds me another sac outlet. Find New Decks. Keep track of the cards you own, how much they are worth and which decks they are in. , however, is substantially cheaper at three mana, and still gains you life upon entering and draws you a card upon leaving. , it is a bit surprising that he hasn’t ended up in more decks. It’s hard to overstate how devastating an, hitting the battlefield can be. So how low are we trying to make the mana curve, while taking into consideration how much bang for the buck is still needed? Couldn’t you get some tokens for less initial investment? Limited (40-card decks) The optimal curve for a turn-5 format: 0 One-Drops 8 Two-Drops 7 Three-Drops 4 Four-Drops 2 Five-Drops 19 Land. Ads by Fandom. It’ll gain you some life upon entering the battlefield, maybe get to swing in, and upon death will replace itself with another card. As for Commander specifically, I’ve been a part of the format since 2010, when a buddy of mine introduced me to this wild new concept of using a legendary creature as a commander. Still, if it were up to the deckbuilders at large, is the favorite overall, already seeing play in 3,873 decks, as opposed to, ’s 2,178. Des cartes exigeant plus de mana ont généralement des effets plus extrêmes sur la partie. A buddy has a different sort of "syphon" build, where he is running Edgar as more of a combo build with. The general way you lay out a mana curve is from left to right with a pile for each converted mana cost, with the lowest converted mana cost cards in the leftmost pile, the highest on the right, and a pile for each other mana cost in between in ascending order. do as far as affecting the game, but it will make it into the game and have an effect, even in much more powerful metas. Given that we’re talking about decks playing with sacrifice effects and graveyard shenanigans, it’s pretty hard to beat that. (I had a bit of a Wurm thing, I think). On initial look at this topic, I’m sure many of you scoffed at this even being a competition. For Endrek, that means that he’ll put himself there if too many tokens end up on the battlefield at once. Lowering the Mana Curve. Thragtusk is similar, only it gives you another creature on death instead of another card in hand. While a good mana curve is always important in limited, Commander Legends Sealed will also make you want to skew your deck to have more late-game plays and mana sinks as games tend to go longer than a normal game of Sealed. I have been trying to piece some of my considerations together vs the current list and I have a small change to make for now. Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. Over eight years, it has gone from a pile of literally all creatures with an average converted mana cost of approximately 17 to a streamlined monster that will sacrifice and recur Gray Merchant of Asphodel, Solemn Simulacrum, and Kokusho, the Evening Star three times a turn while wiping your whole board with Phyrexian Plaguelord. Please enable JavaScript to get the best experience from this site. Number of lands = 31 + amount of colors in commander’s color identity + commander CMC, with 0-CMC mana rocks counting as lands. Even in the case that you do end up killing him, you’re luckily already in a deck that specializes in bringing creatures back from the graveyard. It is a protection effect that needs to be dropped ahead of time. with a stack of six cards I think might be good in the deck… but had no idea what to cut. (Mana Curve is the breakdown of converted mana costs of the deck, usually represented in a bar graph that shows a curve) For reference, 3.0 average mana cost makes for a pretty low curve for EDH. ’s 67,013 decks. Evasion only matters if you have threats. Given that he’s only $1.29 rather than the $4.00 you’d pay for an Avenger of Zendikar, it is a bit surprising that he hasn’t ended up in more decks. And that's. Naturally, I built a Wort, the Raidmother land destruction deck designed for two players and no fun whatsoever. is similar, only it gives you another creature on death instead of another card in hand. For example: Similarly, use "" to specify which mana a land produces.Use {*} for any color. So really the biggest restriction here is that his ability only triggers when you cast a creature spell. Its protections are limited in what it can protect against. Ending up in 3,631 decks isn’t such a surprise, because even if you do care more about killing your own creatures, Endrek works beautifully with sacrifice outlets. , on the other hand, does a great Pelakka Wurm impression, while being much cuter and ultimately probably much less impactful. Studied/used your Riku/Kiki-Jiki builds in the past, and I really respect your insight and knowledge regarding this "mildly" complex game we play. But really, do you need Avenger of Zendikar to do that? If you are doing well and have a bunch of vamps and tokens in play why not just push a wincon instead? , that means the more nontoken creatures that die, the more tokens you’ll get. So how low are we trying to make the mana curve, while taking into consideration how much bang for the buck is still needed? It could also be great if you’re not the one killing your creatures, but rather an opponent casts a board wipe and you end up with a blocker still in play. For the Slumlord, that means the more nontoken creatures that die, the more tokens you’ll get. This site works best with JavaScript enabled. (Click to enlarge pictures) Having enough mana to cast your commander does not mean you have the right colors or good cards in hand. It’s hard to overstate how devastating an Avenger of Zendikar hitting the battlefield can be. The argument here basically boils down to what you’re looking to do more: Cast creatures or kill things.

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